• Publications
  • Influence
FLAME—Fuzzy Logic Adaptive Model of Emotions
TLDR
We propose a new computational model of emotions that can be incorporated into intelligent agents and other complex, interactive programs. Expand
Understanding and evaluating cooperative games
TLDR
We present a set of cooperative patterns identified based on analysis of fourteen cooperative games. Expand
Game Analytics - The Basics
TLDR
Developing a profitable game in today’s market is a challenging endeavor. Expand
Learning through game modding
TLDR
This article describes the use of modifying, or modding, existing games as a means to learn computer science, mathematics, physics, and aesthetic principles. Expand
Games Research Today: Analyzing the Academic Landscape 2000-2014
TLDR
In this paper we present an analysis of the academic landscape of games research from the last 15 years. Expand
Methods for Game User Research: Studying Player Behavior to Enhance Game Design
TLDR
The emerging field of game user research (GUR) investigates interaction between players and games and the surrounding context of play. Expand
Interaction, Narrative, and Drama Creating an Adaptive Interactive Narrative using Performance Arts Theories
TLDR
This paper presents a new interactive narrative architecture designed using a set of dramatic techniques that have been formulated based on several years of training in film and theatre. Expand
Visual attention in 3D video games
TLDR
We propose a new approach to analyze visual attention patterns within interactive 3D game environments. Expand
Visual attention in 3D video games
TLDR
We propose a new approach to analyze visual attention patterns within interactive 3D game environments. Expand
Projecting tension in virtual environments through lighting
TLDR
Interactive synthetic environments are currently used in a wide variety of applications, including video games, exposure therapy, education, and training. Expand
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