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FLAME—Fuzzy Logic Adaptive Model of Emotions
- M. S. El-Nasr, J. Yen, T. Ioerger
- Computer ScienceAutonomous Agents and Multi-Agent Systems
- 1 September 2000
TLDR
Understanding and evaluating cooperative games
- M. S. El-Nasr, B. Aghabeigi, S. Mah
- Computer ScienceCHI
- 10 April 2010
TLDR
Game Analytics - The Basics
- Anders Drachen, M. S. El-Nasr, Alessandro Canossa
- Computer ScienceGame Analytics, Maximizing the Value of Player…
- 2013
Developing a profitable game in today’s market is a challenging endeavor. Thousands of commercial titles are published yearly, across a number of hardware platforms and distribution channels, all…
Learning through game modding
- M. S. El-Nasr, B. Smith
- Computer ScienceCIE
- 2006
TLDR
Methods for Game User Research: Studying Player Behavior to Enhance Game Design
- Heather Desurvire, M. S. El-Nasr
- ArtIEEE Computer Graphics and Applications
- 1 July 2013
TLDR
Design patterns to guide player movement in 3D games
- David Milam, M. S. El-Nasr
- ArtSandbox '10
- 28 July 2010
TLDR
Games Research Today: Analyzing the Academic Landscape 2000-2014
- Edward F. Melcer, Truong-Huy D. Nguyen, Zhengxing Chen, Alessandro Canossa, M. S. El-Nasr, K. Isbister
- EducationFDG
- 2015
TLDR
Projecting tension in virtual environments through lighting
- M. S. El-Nasr
- ArtACE '06
- 14 June 2006
TLDR
Game Analytics
- M. S. El-Nasr, Anders Drachen, Alessandro Canossa
- Computer ScienceSpringer London
- 31 March 2013
TLDR
Interaction, Narrative, and Drama Creating an Adaptive Interactive Narrative using Performance Arts Theories
- M. S. El-Nasr
- Art
- 2007
TLDR
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