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Usability Analysis of Visual Programming Environments: A 'Cognitive Dimensions' Framework
This paper applies the cognitive dimensions framework to two commercially-available dataflow languages and concludes that it is effective and insightful; other HCI-based evaluation techniques focus on different aspects and would make good complements.
Why looking isn't always seeing: readership skills and graphical programming
- M. Petre
- 1 June 1995
This article reports on some fascinating research focusing on understanding how textual and visual representations for software differ in effectiveness, and determined that the differences lie not so much in the textual-visual distinction as in the degree to which specific representations support the conventions experts expect.
UML in practice
- M. Petre
- Computer Science35th International Conference on Software…
- 18 May 2013
A corpus of interviews with 50 professional software engineers in 50 companies is presented and 5 patterns of UML use are identified.
Cognitive Dimensions of Notations: Design Tools for Cognitive Technology
Cognitive Dimensions is introduced, the current activity is summarized, especially the results of a one-day workshop devoted to Cognitive Dimensions in December 2000, and the ways in which it applies to the field of Cognitive Technology are reviewed.
Computer Science Education Research
A new book enPDFd computer science education research that can be a new way to explore the knowledge and get one thing to always remember in every reading time, even step by step is shown.
Distance education via the Internet: the student experience
Students' experience of a large-scale trial in which students were taught using electronic communication exclusively is examined, revealing comparable learning outcomes with no discrimination in grade as the result of using different communication media.
Computer Science Project Work: Principles and Pragmatics
This book discusses how to write this book, which aims to provide a framework for the development of a post-modern view of management.
When Visual Programs are Harder to Read than Textual Programs
Comparisons between the comprehensibility of textual and visual programs are reported, drawing on the methods developed by Green (1977) for comparing detailed comprehensible of conditional structures.
The role of physical artefacts in agile software development: Two complementary perspectives
Wearables: has the age of smartwatches finally arrived?
The Pebble story is evidence of a huge market demand for such technology, and large-scale consumer electronics manufacturers have begun to release their own smartwatches or define specifications for their future smartw watches.