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Virtual Environment Interaction Techniques
- M. Mine
- Computer Science, Art
- 4 May 1995
TLDR
Moving objects in space: exploiting proprioception in virtual-environment interaction
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Image plane interaction techniques in 3D immersive environments
- Jeffrey S. Pierce, A. Forsberg, M. Conway, Seung Hong, R. Zeleznik, M. Mine
- Computer Science, ArtSI3D
- 30 April 1997
TLDR
Characterization of End-to-End Delays in Head-Mounted Display Systems
- M. Mine
- Physics
- 1 March 1993
TLDR
ISAAC: A Virtual Environment Tool for the Interactive Construction of Virtual Worlds
- M. Mine
- Computer Science
- 5 May 1995
TLDR
Working in a Virtual World: Interaction Techniques Used in the Chapel Hill Immersive Modeling Program
- M. Mine
- Computer Science
- 21 June 1996
This paper presents a description of the interaction techniques used in the Chapel Hill Immersive Modeling Program (CHIMP). CHIMP is intended for the preliminary stages of architectural design. It is…
The Panda3D Graphics Engine
- Mike Goslin, M. Mine
- ArtComputer
- 1 October 2004
Disney's VR Studio developed Panda3D, a graphics engine and programming environment, to be flexible enough to support everything from real-time graphics applications to the development of high-end…
Exploiting Proprioception in Virtual-Environment Interaction
- M. Mine
- Art
- 30 May 1997
Manipulation in immersive virtual environments is difficult partly because users must do without the haptic contact with real objects they rely on in the real world to orient themselves and the…
Projection-Based Augmented Reality in Disney Theme Parks
- M. Mine, J. Baar, Anselm Grundhöfer, David Rose, Bei Yang
- ArtComputer
- 1 July 2012
Walt Disney Imagineering and Disney Research Zürich are building a projector- camera toolbox to help create spatially augmented 3D objects and dynamic, interactive spaces that enhance the theme park…
Making VR work: building a real-world immersive modeling application in the virtual world
- M. Mine, A. Yoganandan, D. Coffey
- Computer ScienceSUI
- 4 October 2014
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