• Publications
  • Influence
Moving objects in space: exploiting proprioception in virtual-environment interaction
TLDR
We present a unified framework for virtual-environment interaction based on proprioception, a person's sense of the position and orientation of his body and limbs, that allows a user to interact with a virtual world intuitively, efficiently, precisely, and lazily. Expand
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Virtual Environment Interaction Techniques
TLDR
Virtual environments have shown considerable promise as a natural (and thus it is hoped more effective) form of human-computer interaction. Expand
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Image plane interaction techniques in 3D immersive environments
TLDR
This paper presents a set of interaction techniques for use in headtracked immersive virtual environments. Expand
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Working in a Virtual World: Interaction Techniques Used in the Chapel Hill Immersive Modeling Program
This paper presents a description of the interaction techniques used in the Chapel Hill Immersive Modeling Program (CHIMP). CHIMP is intended for the preliminary stages of architectural design. It isExpand
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Characterization of End-to-End Delays in Head-Mounted Display Systems
  • M. Mine
  • Computer Science
  • 1 March 1993
TLDR
This technical report presents the results of measurements made to characterize the endto-end delays in head-mounted display (HMD) systems. Expand
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ISAAC: A Virtual Environment Tool for the Interactive Construction of Virtual Worlds
This paper presents a description of ISAAC, the Immersive Simulation Animation And Construction program designed and built at the University of North Carolina at Chapel Hill (UNC-CH). ISAAC is aExpand
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The Panda3D Graphics Engine
TLDR
Disney's VR Studio developed Panda3D, a graphics engine and programming environment, to be flexible enough to support everything from real-time graphics applications to the development of high-end virtual reality theme park attractions or video games. Expand
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Exploiting Proprioception in Virtual-Environment Interaction
Manipulation in immersive virtual environments is difficult partly because users must do without the haptic contact with real objects they rely on in the real world to orient themselves and theExpand
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Projection-Based Augmented Reality in Disney Theme Parks
TLDR
Walt Disney Imagineering and Disney Research Zürich are building a projector- camera toolbox to help create spatially augmented 3D objects and dynamic, interactive spaces that enhance the theme park experience by immersing guests in magical worlds. Expand
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Combatting rendering latency
TLDR
Slats is an experimental rendering system for our Pixel-Planes 5 graphics machine guaranteeing a constant single NTSC field of latency.Latency or lag in an interactive graphics system is the delay between user input and displayed output. Expand
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