• Publications
  • Influence
Light field rendering
TLDR
A simple and robust method for generating new views from arbitrary camera positions without depth information or feature matching, simply by combining and resampling the available images. Expand
  • 3,733
  • 281
  • PDF
A volumetric method for building complex models from range images
TLDR
We present a volumetric method for integrating range images that possesses all of these properties. 6 ACM-0-89791-746-4/96/008...$3. Expand
  • 2,740
  • 259
  • PDF
Efficient variants of the ICP algorithm
TLDR
The ICP (Iterative Closest Point) algorithm is widely used for geometric alignment of three-dimensional models when an initial estimate of the relative pose is known. Expand
  • 3,601
  • 253
  • PDF
Display of surfaces from volume data
  • M. Levoy
  • Computer Science
  • IEEE Computer Graphics and Applications
  • 1 May 1988
TLDR
The application of volume-rendering techniques to the display of surfaces from sampled scalar functions of three spatial dimensions is discussed. Expand
  • 2,733
  • 130
  • PDF
Light Field Photography with a Hand-held Plenoptic Camera
This paper presents a camera that samples the 4D light field on its sensor in a single photographic exposure. This is achieved by inserting a microlens array between the sensor and main lens,Expand
  • 1,694
  • 129
Fast texture synthesis using tree-structured vector quantization
TLDR
We present an efficient algorithm for realistic texture synthesis that generates textures with perceived quality equal to or better than previous techniques, but runs two orders of magnitude faster. Expand
  • 1,572
  • 112
  • PDF
A practical model for subsurface light transport
TLDR
We introduce a simple model for subsurface light transport in translucent materials. Expand
  • 911
  • 100
  • PDF
Zippered polygon meshes from range images
TLDR
We present a method for combining a collection of range images into a single polygonal mesh that completely describes an object to the extent that it is visible from the outside. Expand
  • 1,460
  • 92
  • PDF
Fast volume rendering using a shear-warp factorization of the viewing transformation
TLDR
We introduce a new object-order rendering algorithm based on a shear-warp factorization that is significantly faster than published algorithms with minimal loss of image quality. Expand
  • 1,275
  • 69
  • PDF
The digital Michelangelo project: 3D scanning of large statues
TLDR
We describe a hardware and software system for digitizing the shape and color of large fragile objects under non-laboratory conditions. Expand
  • 1,700
  • 61
  • PDF