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Light field rendering
This paper describes a sampled representation for light fields that allows for both efficient creation and display of inward and outward looking views, and describes a compression system that is able to compress the light fields generated by more than a factor of 100:1 with very little loss of fidelity.
A volumetric method for building complex models from range images
This paper presents a volumetric method for integrating range images that is able to integrate a large number of range images yielding seamless, high-detail models of up to 2.6 million triangles.
Efficient variants of the ICP algorithm
- S. Rusinkiewicz, M. Levoy
- Computer ScienceProceedings Third International Conference on 3-D…
- 28 May 2001
An implementation is demonstrated that is able to align two range images in a few tens of milliseconds, assuming a good initial guess, and has potential application to real-time 3D model acquisition and model-based tracking.
Display of surfaces from volume data
- M. Levoy
- Computer ScienceIEEE Computer Graphics and Applications
- 1 May 1988
The application of volume-rendering techniques to the display of surfaces from sampled scalar functions of three spatial dimensions and the use of selective blurring and supersampling to further improve image quality is described.
Light Field Photography with a Hand-held Plenoptic Camera
This paper presents a camera that samples the 4D light field on its sensor in a single photographic exposure. This is achieved by inserting a microlens array between the sensor and main lens,…
Fast texture synthesis using tree-structured vector quantization
This paper presents an efficient algorithm for realistic texture synthesis derived from Markov Random Field texture models and generates textures through a deterministic searching process that accelerates this synthesis process using tree-structured vector quantization.
A practical model for subsurface light transport
- H. Jensen, S. Marschner, M. Levoy, P. Hanrahan
- Computer Science, Materials ScienceSIGGRAPH
- 1 August 2001
A simple model for subsurface light transport in translucent materials that enables efficient simulation of effects that BRDF models cannot capture and a new, rapid image-based measurement technique for determining the optical properties of translucent materials.
Zippered polygon meshes from range images
A method for combining a collection of range images into a single polygonal mesh that completely describes an object to the extent that it is visible from the outside is presented.
Fast volume rendering using a shear-warp factorization of the viewing transformation
A new object-order rendering algorithm based on the factorization of a shear-warp factorization for perspective viewing transformations is described that is significantly faster than published algorithms with minimal loss of image quality.
The digital Michelangelo project: 3D scanning of large statues
A hardware and software system for digitizing the shape and color of large fragile objects under non-laboratory conditions and the largest single dataset is of the David - 2 billion polygons and 7,000 color images.