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Developing a scale to assess three styles of television mediation: "restrictive mediation," "instructive mediation," and "social coviewing"
Telephone interviews from a random sample of Dutch parents (N = 123 for the pilot study, N = 519 for the main study), provided an opportunity to explore television mediation activities in whichExpand
Conceptualizing Media Enjoyment as Attitude: Implications for Mass Media Effects Research
Despite its popularity in mass media effects research, the concept of media enjoyment has yet to be clearly explicated or theoretically integrated into media effects theories. In this analysis, theExpand
Targeting adolescent risk-taking behaviors: the contributions of egocentrism and sensation-seeking.
Analysis of relative contributions of egocentrism and sensation-seeking to risk-taking behavior in adolescents and college students indicates a latent factor labeled risk-seeking indeed predicted a latent factors labeled delinquent behavior. Expand
Can Toddlers Learn Vocabulary from Television? An Experimental Approach
This study was inspired by the rise in television targeting toddlers and preverbal infants (e.g., Teletubbies, Baby Mozart). Overall, we investigated if very young children who are in the earlyExpand
Parental media mediation styles for children aged 2 to 11 years.
Pediatric health care providers should identify parental practices and reinforce active media mediation strategies and develop logistic regression models to examine factors associated with the following 3 mediation approaches: restrictive, instructive, and unlimited. Expand
Parent–Child Joint Reading in Traditional and Electronic Formats
It is suggested that it is important to consider the specific content of parent–child reading interactions and the increased cognitive load these interactions can place on children, as parent questions about the book format and the environment were related to decreases in child comprehension. Expand
Contextual Features of Violent Video Games, Mental Models, and Aggression
This experiment employed a 2 (third vs. first person) × 2 (blood on/off) × 2 (sex) design in order to examine the effects of two internal video game manipulations: the presence of blood and point ofExpand
Can Social Meaningfulness and Repeat Exposure Help Infants and Toddlers Overcome the Video Deficit?
Two experiments were conducted to test several questions regarding very young children's (6–24 months) learning (i.e., simple action imitation and word learning) from video. Specifically, this studyExpand
Uses and Gratifications of Media Violence: Personality Correlates of Viewing and Liking Violent Genres
This study examined the relation between personality factors, as measured by the NEO Personality Inventory-Revised and individuals' viewing and enjoyment of various television and film genres. FiveExpand