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Research Methods in Education (6th Edition)
- M. Joy
- 1 December 2007
As scientists, we are used to applying the “scientific method” in our research activities. If we then undertake research grounded in a different discipline — such as education — we need support, si...
Evaluating E-learning systems success: An empirical study
Plagiarism in programming assignments
The authors have developed a package which will allow programming assignments to be submitted online, and which includes software to assist in detecting possible instances of plagiarism, and consider its implications for large group teaching.
The boss online submission and assessment system
This paper describes how automated assessment is incorporated into BOSS such that it supports, rather than constrains, assessment and the pedagogic and administrative issues that are affected by the assessment process.
Towards a Definition of Source-Code Plagiarism
The most important findings from the survey are discussed and a definition of what can constitute source-code plagiarism from the perspective of U.K. academics who teach programming on computing courses are proposed.
Source-code Similarity Detection and Detection Tools Used in Academia
This review gives an overview of definitions of plagiarism, plagiarism detection tools, comparison metrics, obfuscation methods, datasets used for comparison, and algorithm types and identifies interesting insights about metrics and datasets for quantitative tool comparison and categorisation of detection algorithms.
Web-based peer assessment in learning computer programming
- Jirarat Sitthiworachart, M. Joy
- Computer ScienceProceedings 3rd IEEE International Conference on…
- 9 July 2003
The design and implementation of a novel Web-based peer assessment system and its deployment on a large programming module indicate that this peer Assessment system has successfully helped students to develop their understanding of computer programming.
A Context-Aware Personalized M-learning Application Based on M-learning Preferences
- J. Yau, M. Joy
- Computer Science, Education6th IEEE International Conference on Wireless…
- 12 April 2010
The data analysis obtained from the interview study showed that participants had different individual mobile learning preferences, which can be used as a foundation for building successful personalized m- learning applications catered to learners’ individual m-learning needs.
Critical Factors for Technology Integration in Game-Based Pervasive Learning Spaces
- T. Laine, C. I. Sedano, M. Joy, E. Sutinen
- Computer ScienceIEEE Transactions on Learning Technologies
- 1 October 2010
A technology integration model for game-based PLSs that meets the requirements of context, pedagogy, and game-design with technology is presented and the model is discussed and evaluated through applying the model to the development process of LieksaMyst, a game- based PLS for a museum.
Effective peer assessment for learning computer programming
The results of applying novel web-based technology to the delivery of peer assessment in the context of an undergraduate computer programming course are considered, and the benefits of this approach are discussed.