• Publications
  • Influence
Game Content Model: An Ontology for Documenting Serious Game Design
TLDR
This paper introduces a new game content model that can aid game designers document specification of game design. Expand
  • 27
  • 2
Towards a Domain Specific Modelling Language for Serious Game Design
TLDR
This paper describes the process to define a Domain Specific Modelling Language (DSML) for serious game design modelling. Expand
  • 23
  • 2
State-of-the-Art Model Driven Game Development: A Survey of Technological Solutions for Game-Based Learning
TLDR
This study aims to investigate the use of model-driven software engineering approaches to facilitate non-technical domain experts (teachers) to plan, develop and maintain game-based learning resources regardless of the intricacies of the game engine/environment (platform) used. Expand
  • 26
  • 2
A Model-Driven Framework to Support Development of Serious Games for Game-based Learning
TLDR
This paper presents a new framework based on a model-driven approach designed to aid non-technical domain experts in the production of serious games for use in game-based learning. Expand
  • 38
  • 1
  • PDF
Introduction to Games-Based Learning
TLDR
This chapter provides an overview of gamesbased learning by describing computer games, their application in education and training, and related terms used to describe the approach. Expand
  • 69
  • 1
Improving the Validity of Lifelogging Physical Activity Measures in an Internet of Things Environment
TLDR
We present an ellipse fitting model based validity improvement method for reducing uncertainties of life-logging physical activity measures in an IoT environment. Expand
  • 23
  • 1
  • PDF
A Platform Independent Game Technology Model for Model Driven Serious Games Development.
TLDR
We present our Game Technology Model (GTM) which models serious game software in a manner independent of any hardware or operating platform specifications for use in our Model Driven Serious Game Development Framework. Expand
  • 18
  • 1
  • PDF
A framework for the integration of serious games and the Internet of Things (IoT)
TLDR
This paper presents a framework for the combination of Serious Games and the Internet of Things. Expand
  • 6
  • 1
Multiple density maps information fusion for effectively assessing intensity pattern of lifelogging physical activity
TLDR
To improve the feasibility of PA tracking datasets from commercial wearable/mobile devices, this paper proposes a lifelogging PA intensity pattern decision making approach. Expand
  • 39
  • PDF
Ellipse fitting model for improving the effectiveness of life-logging physical activity measures in an Internet of Things environment
TLDR
The popular use of wearable devices and mobile phones makes the effective capture of life-logging physical activity (PA) data in an Internet of Things (IoT) environment possible. Expand
  • 33
  • PDF