• Publications
  • Influence
Mobile Augmented Reality: The Potential for Education☆
Abstract The rapid evolution of technology has changed the face of education, especially when technology was combined with adequate pedagogical foundations. This combination has created newExpand
  • 135
  • 5
  • PDF
GAMIFICATION ELEMENTS AND THEIR IMPACTS ON TEACHING AND LEARNING – A REVIEW
This paper discusses the results of a literature review to identify the elements of gamification in learning that have been applied in previous studies and their impacts on student learning, withExpand
  • 6
  • 1
  • PDF
KNOWLEDGE CONSTRUCTION PROCESS IN AN OPEN LEARNING SYSTEM AMONG TECHNICAL AND VOCATIONAL EDUCATION AND TRAINING (TVET) PRACTITIONERS
TLDR
We investigate whether the process of knowledge construction in an open learning system can assist TVET practitioners in performing tasks that needed to be completed as an important element in assessment in one of their class. Expand
  • 6
  • 1
Virtual World for Collaborative Learning: A Review
TLDR
This paper reviews some of the latest studies which have involved collaborative learning in virtual world. Expand
  • 4
Sense of Presence and Learning Satisfaction Among Students of Different Age Groups in a 3-D Virtual World
Virtual worlds are growing in popularity very quickly. This growing popularity of 3-dimensional (3-D) virtual worlds has drawn attention from educationists. Today, 3-dimensional (3-D) virtual worldsExpand
  • 1
The Effect of Augmented Reality on Spatial Visualization Ability of Elementary School Student
TLDR
The invention of Augmented Reality (AR) has provided a platform for individuals to see virtual and real objects simultaneously in a real-life setting. Expand
  • 4
Open Wonderland: A Potential 3-D MUVE for Teaching and Learning
The use of 3-D MUVEs in education is still in its infancy in Malaysia, particularly in Universiti Teknologi Malaysia. In order to promote the utilization of this technology, this article revolvesExpand
  • 5
  • PDF
Place, social and co-presence: Do they differ based on students’ gaming experiences?
Nowadays, virtual worlds have been utilized in the field of education as one of the virtual learning platforms. Since the virtual world environment is very similar to video game environment, theExpand
  • 1
PSAP: Improving Accuracy of Students' Final Grade Prediction using ID3 and C4.5
TLDR
This study was aimed to increase the performance of the Predicting Student Academic Performance (PSAP) system, and the outcome is to develop a web application that can be used to analyze student performance during present semester. Expand
Acceptance of Electric Vehicle based on Pricing and Charging Station
In the middle of 19th century, electric vehicle (EV) has taken place as favourite energy resources for car driving. EV does not have vibration, smell or noise in their operation that gives advantageExpand
...
1
2
...