• Publications
  • Influence
The Fear of COVID-19 Scale: Development and Initial Validation
The FCV-19S, a seven-item scale, has robust psychometric properties and is reliable and valid in assessing fear of COVID-19 among the general population and will also be useful in allaying CO VID-19 fears among individuals.
A ‘components’ model of addiction within a biopsychosocial framework
There is now a growing movement that views a number of behaviours as potentially addictive including many that do not involve the ingestion of a drug (such as gambling, sex, exercise, videogame
Social Interactions in Massively Multiplayer Online Role-Playing Gamers
It was concluded that virtual gaming may allow players to express themselves in ways they may not feel comfortable doing in real life because of their appearance, gender, sexuality, and/or age.
Online Social Networking and Addiction—A Review of the Psychological Literature
  • D. Kuss, M. Griffiths
  • Psychology
    International journal of environmental research…
  • 29 August 2011
The findings indicate that SNSs are predominantly used for social purposes, mostly related to the maintenance of established offline networks, and extraverts appear to use social networking sites for social enhancement, whereas introverts use it for social compensation.
Internet addiction: a systematic review of epidemiological research for the last decade.
The results indicate that a number of core symptoms of Internet addiction appear relevant for diagnosis, which assimilates Internet addiction and other addictive disorders and also differentiates them, implying a conceptualisation as syndrome with similar etiology and components, but different expressions of addictions.
Does Internet and Computer "Addiction" Exist? Some Case Study Evidence
  • M. Griffiths
  • Psychology
    Cyberpsychology Behav. Soc. Netw.
  • 1 April 2000
It is argued that of the five cases, only two of them describe "addicted" subjects, and the excessive usage in the majority of cases was purely symptomatic and was highlighted how the subjects used the Internet/computer to counteract other deficiencies.
Internet Gaming Addiction: A Systematic Review of Empirical Research
  • D. Kuss, M. Griffiths
  • Psychology, Business
    International Journal of Mental Health and…
  • 1 April 2012
The activity of play has been ever present in human history and the Internet has emerged as a playground increasingly populated by gamers. Research suggests that a minority of Internet game players
The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional study.
The study significantly adds to the understanding of mental health symptoms and their role in addictive use of modern technology, and suggests that the concept of Internet use disorder (i.e., "Internet addiction") as a unified construct is not warranted.
Problematic Social Media Use: Results from a Large-Scale Nationally Representative Adolescent Sample
It is concluded that adolescents at-risk of problematic social media use should be targeted by school-based prevention and intervention programs.