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Motion graphs
TLDR
In this paper we present a novel method for creating realistic, controllable motion. Expand
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Content-preserving warps for 3D video stabilization
TLDR
We describe a technique that transforms a video from a hand-held video camera so that it appears as if it were taken from nearby viewpoints, allowing 3D camera movements to be simulated. Expand
  • 310
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Retargetting motion to new characters
TLDR
In this paper, we present a technique for motion: the problem of adapting an animated motion from one character to another. Expand
  • 890
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Subspace video stabilization
TLDR
We present a robust and efficient approach to video stabilization that achieves high-quality camera motion for a wide range of videos by enforcing subspace constraints on feature trajectories while smoothing them. Expand
  • 271
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Motion graphs
TLDR
This paper presents a method for synthesizing streams of motions based on a corpus of captured movement while preserving the quality of the original data. Expand
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Visual comparison for information visualization
TLDR
We propose a general taxonomy of visual designs for comparison that groups designs into three basic categories, which can be combined. Expand
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Automated extraction and parameterization of motions in large data sets
TLDR
This paper provides automated methods for identifying logically similar motions in a data set and using them to build a continuous and intuitively parameterized space of motions. Expand
  • 368
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Content-preserving warps for 3D video stabilization
We describe a technique that transforms a video from a hand-held video camera so that it appears as if it were taken with a directed camera motion. Our method adjusts the video to appear as if itExpand
  • 195
  • 25
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Through-the-lens camera control
TLDR
We introduce through-the-lens camera control, a body of techniques that permit a user to manipulate a virtual camera by controlling and constraining features in the image seen through its lens. Expand
  • 292
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Building efficient, accurate character skins from examples
TLDR
This paper presents an automated framework that allows character artists to use the full complement of tools in high-end systems to create characters for interactive systems. Expand
  • 332
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