• Publications
  • Influence
Computational thinking and tinkering: Exploration of an early childhood robotics curriculum
TLDR
The TangibleK Robotics Program paired developmentally appropriate computer programming and robotics tools with a constructionist curriculum designed to engage kindergarten children in learning computational thinking, robotics, programming, and problem-solving. Expand
  • 343
  • 21
  • PDF
The TangibleK Robotics Program: Applied Computational Thinking for Young Children.
This article describes the TangibleK robotics program for young children. Based on over a decade of research, this program is grounded on the belief that teaching children about the human-made world,Expand
  • 125
  • 18
  • PDF
Identity Construction Environments: Developing Personal and Moral Values Through the Design of a Virtual City
We live in a society where concepts of self, community, and "what is right and wrong" are constantly changing. This makes it particularly challenging for young people to construct a sense of self andExpand
  • 126
  • 17
  • PDF
Teachers as Designers: Integrating Robotics in Early Childhood Education.
This article presents a constructionist approach to introducing technology, in particular robotics, in the early childhood classroom. The authors demonstrate how this approach is well suited, sinceExpand
  • 184
  • 13
  • PDF
Designing ScratchJr: support for early childhood learning through computer programming
TLDR
This paper describes the goals and challenges of creating a developmentally appropriate programming tool for children ages 5-7 and presents the path from guiding principles and studies with young children. Expand
  • 146
  • 12
  • PDF
Blocks to Robots: Learning with Technology in the Early Childhood Classroom
Research shows that attitudes about science, math, and technology start to form during the early schooling years. This pioneering book shows how to successfully use technology in the early childhoodExpand
  • 102
  • 11
Tangible interaction and learning: the case for a hybrid approach
TLDR
In this paper, we review three of our research studies involving tangible computer programming that have addressed this question in a variety of learning environments with a diverse population of children. Expand
  • 149
  • 9
  • PDF
The Effect of a Classroom-Based Intensive Robotics and Programming Workshop on Sequencing Ability in Early Childhood
This paper examines the impact of programming robots on sequencing ability during a 1-week intensive robotics workshop at an early childhood STEM magnet school in the Harlem area of New York City.Expand
  • 189
  • 9
  • PDF
Civic Identities, Online Technologies: From Designing Civics Curriculum to Supporting Civic Experiences
Peter is a twelve-year-old boy. He connects to Zora, a virtual city built and inhabited by elevento fifteen-yearolds. His avatar has his own face. Peter is happy because he feels that the virtualExpand
  • 33
  • 8
  • PDF