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Computational thinking and tinkering: Exploration of an early childhood robotics curriculum
- M. Bers, Louise P. Flannery, Elizabeth R. Kazakoff, Amanda Sullivan
- Computer ScienceComput. Educ.
- 1 March 2014
Overall, the study demonstrates that kindergartners were both interested in and able to learn many aspects of robotics, programming, and computational thinking with the TangibleK curriculum design, and suggest effective curricular designs and areas warranting redesign.
Identity Construction Environments: Developing Personal and Moral Values Through the Design of a Virtual City
- M. Bers
- 1 October 2001
We live in a society where concepts of self, community, and "what is right and wrong" are constantly changing. This makes it particularly challenging for young people to construct a sense of self and…
The TangibleK Robotics Program: Applied Computational Thinking for Young Children.
- M. Bers
This article describes the TangibleK robotics program for young children. Based on over a decade of research, this program is grounded on the belief that teaching children about the human-made world,…
Blocks to Robots: Learning with Technology in the Early Childhood Classroom
- M. Bers
- 1 February 2008
Research shows that attitudes about science, math, and technology start to form during the early schooling years. This pioneering book shows how to successfully use technology in the early childhood…
Teachers as Designers: Integrating Robotics in Early Childhood Education.
This article presents a constructionist approach to introducing technology, in particular robotics, in the early childhood classroom. The authors demonstrate how this approach is well suited, since…
Designing ScratchJr: support for early childhood learning through computer programming
- Louise P. Flannery, Brian Silverman, Elizabeth R. Kazakoff, M. Bers, P. Bonta, M. Resnick
- Computer ScienceIDC
- 24 June 2013
The goals and challenges of creating a developmentally appropriate programming tool for children ages 5-7 are described and the path from guiding principles and studies with young children to current ScratchJr designs and plans for future work are presented.
The Effect of a Classroom-Based Intensive Robotics and Programming Workshop on Sequencing Ability in Early Childhood
This paper examines the impact of programming robots on sequencing ability during a 1-week intensive robotics workshop at an early childhood STEM magnet school in the Harlem area of New York City.…
Coding as a Playground: Programming and Computational Thinking in the Early Childhood Classroom
- M. Bers
- 10 August 2017
What is a collaborative ScratchJr project? When starting out, children often use one tablet to convey a story on ScratchJr. With a multitablet collaborative project, the images and movements can span…
Tangible interaction and learning: the case for a hybrid approach
- Michael S. Horn, R. J. Crouser, M. Bers
- Computer SciencePersonal and Ubiquitous Computing
- 1 April 2012
This paper advocates for a hybrid approach—one that offers teachers and learners the flexibility to select the most appropriate interaction style to meet the needs of a specific situation.
Interactive storytelling systems for children: using technology to explore language and identity