Luiz Ernesto Merkle

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The task of defining a computing curriculum that has wide international application is a difficult one. Defining a common core among computing disciplines is complicated by the continuing growth of more diverse subdisciplines within computing and connections to a wider array of fields. The question whether we will be able to create a common understanding of(More)
The production of fictions within the design field are not disinterested speculations about distant futures, but intentional political actions in the present time. Fictions can entertain as much as cause social friction. This article discusses three sources of design fictions: a global information technology company; an art school in the UK; and a design(More)
This paper aims to show how Human Computing Interaction (HCI) can explore a couple of concepts from Science, Technology and Society (STS) field. Understand how STS defines Technological determinism and Non-neutrality of technology can improve HCI's analytical, theoretical, projectual and political skills to act together with societies in which they exist.(More)
We present in this article some reflections on the challenges of developing an HCI education aligned on the so called HCI third wave. We discuss the necessary perspective of such an endeavor in order to ground a curriculum reformulation under development at UTFPR, Curitiba. We address the tensions between the established curricula recommendations from one(More)
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