Learn More
Affordances encode relationships between actions, objects, and effects. They play an important role on basic cognitive capabilities such as prediction and planning. We address the problem of learning affordances through the interaction of a robot with the environment, a key step to understand the world properties and develop social skills. We present a(More)
Inverse reinforcement learning addresses the general problem of recovering a reward function from samples of a policy provided by an expert/demonstrator. In this paper, we introduce active learning for inverse reinforcement learning. We propose an algorithm that allows the agent to query the demonstrator for samples at specific states, instead of relying(More)
In this paper we build an imitation learning algorithm for a humanoid robot on top of a general world model provided by learned object affordances. We consider that the robot has previously learned a task independent affordance-based model of its interaction with the world. This model is used to recognize the demonstration by another agent (a human) and(More)
OBJECTIVE A major difficulty of brain-computer interface (BCI) technology is dealing with the noise of EEG and its signal variations. Previous works studied time-dependent non-stationarities for BCIs in which the user's mental task was independent of the device operation (e.g., the mental task was motor imagery and the operational task was a speller).(More)
This paper addresses the scan matching problem for mobile robot displacement estimation. The contribution is a new metric distance and all the tools necessary to be used within the iterative closest point framework. The metric distance is defined in the configuration space of the sensor, and takes into account both translation and rotation error of the(More)
This paper presents a metric-based matching algorithm to estimate the robot planar displacement by matching dense two-dimensional range scans. The contribution is a geometric distance that takes into account the translation and orientation of the sensor at the same time. This result is used in the two steps of the matching - estimation process. The(More)
We describe a humanoid robot platform--the iCub--which was designed to support collaborative research in cognitive development through autonomous exploration and social interaction. The motivation for this effort is the conviction that significantly greater impact can be leveraged by adopting an open systems policy for software and hardware development.(More)
We present an active learning algorithm for the problem of body schema learning, i.e. estimating a kinematic model of a serial robot. The learning process is done online using Recursive Least Squares (RLS) estimation, which outperforms gradient methods usually applied in the literature. In addiction, the method provides the required information to apply an(More)
This chapter reviews several approaches to the problem of learning by imitation in robotics. We start by describing several cognitive processes identified in the literature as necessary for imitation. We then proceed by surveying different approaches to this problem, placing particular emphasys on methods whereby an agent first learns about its own body(More)