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In this paper, an open-source system for a controllerfree, highly interactive exploration of medical images is presented. By using a Microsoft Xbox KinectTM as the only input device, the system’s user interface allows users to interact at a distance through hand and arm gestures. The paper also details the interaction techniques we have designed(More)
During the last few years, we have been witnessing a widespread adoption of touchless technologies in the context of surgical procedures. Touchless interfaces are advantageous in that they can preserve sterility around the patient, allowing surgeons to visualize medical images without having to physically touch any control or to rely on a proxy. Such(More)
The release of the Kinect has fostered the design of novel methods and techniques in several application domains. It has been tested in different contexts, which span from home entertainment to surgical environments. Nonetheless, to promote its adoption to solve real-world problems, the Kinect should be evaluated in terms of precision and accuracy. Up to(More)
Three-dimensional virtual environments are becoming more and more important for the inspection of volumetric medical data reconstructed from slices of images coming from Magnetic Resonance Imaging (MRI), Computer Tomography (CT), Positron Emission Tomography (PET) instrumentations. The possibility to visualize and interact with three-dimensional(More)
The distinctiveness of clinical environments demands specific solutions in the design of both usable and practical user interfaces for 3D medical imaging. In this work, a novel user interface to provide a direct interaction in 3D space by off-the-shelf input devices is proposed. The interface, which has been implemented and integrated into an open-source(More)
The release of the Microsoft Kinect has attracted the attention of researchers in a variety of computer science domains. Even though this device is still relatively new, its recent applications have shown some promising results in terms of replacing current conventional methods like the stereo-camera for robotics navigation, multi-camera system for motion(More)
Immersive Virtual Reality environments are suitable to support activities related to medicine and medical practice. The immersive visualization of information-rich 3D objects, coming from patient scanned data, provides clinicians with a clear perception of depth and shapes. However, to benefit from immersive visualization in medical imaging, where(More)
This paper presents Smoothed Pointing, a velocity-based precision enhancing technique for remote pointing by means of absolute devices. After discussing the most recent related work concerning the problem of accuracy in remote pointing by handheld input devices, we introduce the distinctive features of the control-to-display ratio adaptation technique we(More)