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In this paper we present JINX, a fully distributed virtual environments browser, which has a special support for commodity computer clusters and immersive visualization devices. The presented mechanism intends to be fast and easy to use to develop virtual reality applications based on the X3D format, enabling great flexibility for displays and interaction(More)
This paper introduces a dynamic work balancing algorithm, based on work stealing, for time-constrained parallel octree carving. The performance of the algorithm is proved and confirmed by experimental results where the algorithm is applied to a real-time 3D modeling from multiple video streams. Compared to classical work stealing, the proposed algorithm(More)
Hang-gliding is a very enjoyable sport, provided in many tourist places. But many people are still afraid to fly in such system or unable to travel to Rio de Janeiro. Using virtual reality we developed a virtual tour over Rio de Janeiro. In this system the user can see the city and its beautiful sights from a different perspective providing a safe and fun(More)
— Traditional interaction devices such as mouse and keyboard do not adapt very well to immersive environments, since they were not ergonomically designed for it. The user may be standing or in movement and these devices were projected to work on desks. Moreover, in the current interaction model for immersive environments, which is based on wands and 3D(More)
This tutorial will present how to design, construct and manage immersive multi-projection environments, covering from projection technologies to computer hardware and software integration. Topics as tracking, multimodal interactions and audio are going to be explored. At the end, we are going to present important design decisions from real cases.
This paper proposes interaction techniques to use Microsoft Kinect in Virtual Reality (VR) applications. Most of the proposed techniques are used in a similar fashion with devices other than Microsoft Kinect, that will allow a user to select objects in a virtual scene and navigate throughout that scene. Kinect was chosen because it is low cost, easily(More)