Luís Lucas Pereira

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In this paper we present a game design and evaluation model centered on the concept of participation, the way players take part in gameplay activity, from which gameplay experience emerges. The variety and subjectiveness of experiences enabled by the videogame medium lead us to consider the challenge of how to frame the notion of participation in a model of(More)
In this paper we report on a game design exercise that focus on the sensoriality and sensemaking participant dimensions for conceiving and evaluating gameplay experience, by framing design intentions, artifact characteristics and user participation. Through this exercise we were able to build understandings of user participation in the soundscape(More)
The videogame medium enables the player to participate in meaningful activities from which a gameplay experience emerges. The multiplicity of forms that a videogame can take associated with the subjective and holistic nature of experience challenge a comprehensive and systematic approach to design in the videogame medium. In this paper we present a(More)
In this paper we demonstrate the use of a model that supports gameplay experience evaluation through gameplay metrics of player's participation in the game context. This model aims to have a guiding role in the identification and interpretation of the metrics that are best suited to the character of a given videogame, so as to close the gap between game(More)
Games have long been known for their potential in learning but, on the other hand, design challenges and issues in their use in real contexts have been recognized as well. In this paper we report on a design case for a learning game, " Living Forest " , targeted at exploring sociotechnical aspects of the relationship between Human settlements and forests.(More)
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