Lorraine Lin

  • Citations Per Year
Learn More
The ability to select or customize characters in educational applications and games has been shown to influence factors related to learning effects such as transfer, self-efficacy, and motivation. Most previous conclusions on the perception of virtual characters and the effect of character assignment in interactive applications have been reached through(More)
This poster describes a tabletop-based experiment which studied two complimentary depth judgment protocols and the effect of an occluding surface on depth judgments in augmented reality (AR). The experimental setup (Figure 1) broadly replicated the setup described by Ellis and Menges [1998], and studied near-field distances between 30 and 60 centimeters. We(More)
Virtual reality has reached the consumer market and exhibited the potential to become a large social and commercial platform for mainstream markets. New, low-cost devices for virtual reality or mixed reality such as the Oculus Rift, Sony's Project Morpheus, or Microsoft's HoloLens are already available or have been announced and might even outperform(More)
  • 1