Long Cheng

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A robust adaptive control approach is proposed to solve the consensus problem of multiagent systems. Compared with the previous work, the agent's dynamics includes the uncertainties and external disturbances, which is more practical in real-world applications. Due to the approximation capability of neural networks, the uncertain dynamics is compensated by(More)
A neural-network-based adaptive approach is proposed for the leader-following control of multiagent systems. The neural network is used to approximate the agent's uncertain dynamics, and the approximation error and external disturbances are counteracted by employing the robust signal. When there is no control input constraint, it can be proved that all the(More)
A recurrent neural network is proposed for solving the non-smooth convex optimization problem with the convex inequality and linear equality constraints. Since the objective function and inequality constraints may not be smooth, the Clarke's generalized gradients of the objective function and inequality constraints are employed to describe the dynamics of(More)
A recurrent neural network for the optimal control of a group of interconnected dynamic systems is presented in this paper. On the basis of decomposition and coordination strategy for interconnected dynamic systems, the proposed neural network has a two-level hierarchical structure: several local optimization subnetworks at the lower level and one(More)
In this paper, a delayed projection neural network is proposed for solving a class of linear variational inequality problems. The theoretical analysis shows that the proposed neural network is globally exponentially stable under different conditions. By the proposed linear matrix inequality (LMI) method, the monotonicity assumption on the linear variational(More)
Massively multiplayer role-playing games (MMORPGs) are among the most popular types of online game. A successful title may have tens of thousands or even millions of subscribers and, at any given time, may have thousands of players online. This paper presents a method for modeling MMORPG system performance and applies it in an analysis of two real MMORPGs.(More)