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Player-video game interaction: A systematic review of current concepts
TLDR
The review showed that several concepts are relevant to qualify these interactions of player-video game interactions, namely engagement and enjoyment, and video game aspects, namely information input/output techniques, game contents and multiplayer games. Expand
Influence of head-up displays' characteristics on user experience in video games
TLDR
Two experiments were designed to investigate the influence of HUDs on player experience according to player expertise and game genre and showed that displaying a permanent HUD within the visual interface may improve the understanding of this environment by players. Expand
Maximizing Players’ Anticipation by Applying the Proximity-Compatibility Principle to the Design of Video Games
Objective: Two experiments were conducted to investigate elements of the spatial design of video game interfaces. Background: In most video games, both the objects and the background scene areExpand
Verification of daily activities of older adults: a simple, non-intrusive, low-cost approach
TLDR
This paper presents an approach to verifying the activities of daily living of older adults at their home, by applying a simple formula to sensor log data, for each activity of interest, which determines whether an activity has been performed. Expand
Investigating memory constraints on recall of options in interactive voice response system messages
TLDR
Results showed that option recall was impaired when messages were longer and contained a suffix, and that, in messages with five or more options, the recency effect was greater than the primacy effect. Expand
Towards context-aware assistive applications for aging in place via real-life-proof activity detection
TLDR
The limitations of the proposed "activity verification" approach to monitoring activities dedicated to older adults were addressed and the applicability to context-aware assistive applications for aging in place running on a dedicated platform was demonstrated. Expand
Impact of the motion and visual complexity of the background on players' performance in video game-like displays
TLDR
Variations in the low-level features of visual backgrounds may be used to control challenge in video games if background complexity is low and performance on both tasks was impaired when the complexity of the background increased. Expand
Impairment of shooting performance by background complexity and motion.
TLDR
Two experiments were designed to investigate the joint influences of background complexity and lateral motion on a simple shooting task typical of video games, showing that performance was impaired by background motion in both experiments. Expand
Designing an accessible and engaging email application for aging in place
TLDR
This paper proposes design principles based on the older adults' specificities and uses these principles to develop a tablet-based email application and reveals the influence of health indicators in the usage behaviors and the long-term use of the application. Expand
Measuring aspects of player experience : A systematic review of human-computer interaction journals
TLDR
Player's emotions were the aspects of player experience that were the most studied in the case of mixed methods in the cases of combination of two or more methods. Expand
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