Lluis Solano Albajes

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This paper explains the work that we have been doing related with what teacher think about digital games in the classroom. The main objective is to discover and understand why Catalan teachers in general are not using digital games. The paper it is based on the digital game Miquel Crusafont that we have developed. Observation and in depth interviews has(More)
This paper presents the research work carried out by an interdisciplinary group of technologists and entertainment experts in collaboration with primary teachers to develop a serious game to work primary education-oriented competences. The serious game called “Ferran Alsina” is conceived as a tool to develop competences in the primary(More)
Recently the video games, have become recognized as rich learning contents for students, because the students can improve they cognitive development. In this paper we explore the cognitive opportunities for the videogames as learning environments, using a case study: Joan de Peratallada. The aim is promote dialogue and possible collaborations between a(More)
This paper aims to introduce a conceptual framework that has been constructed as a guide towards the development digital games for learning. The framework introduces Heuristic Evaluation based on the literature on productivity and playtesting heuristics to evaluate games and offers a new framework for design a game.
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