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The student group is heterogeneous, and to reach the goals of individualization and differentiation it is necessary to fit e-learning to the different needs of the students. The article first defines the heterogeneity factors of the student group, and then describes how an e-learning system must have a personalized interface enabling different student views(More)
The article presents the PLExus prototype, a Personal Learning Environment based on the semantic technology of topic maps. Semantic-based navigation in e-learning will enable variation, differentiation and individualization, which are important pedagogical factors in the development of a personal learning environment. PLExus provides a student interface(More)
  • Line Kolås
  • 2015 International Conference on Information…
  • 2015
The paper presents teacher feedback on potential use of interactive videos in the learning processes. A traditional video often leaves the student as a passive viewer, while an interactive video will engage the student and demand interactions, thus activating the student. Interactive videos include the use of (embedded) quizzes, link-chains, interactive(More)
Ambient learning is an area that combines mobile learning, situated learning and context awareness, where the learners wish to learn anytime, anywhere and anyhow. The context of ambient learners is dynamic and they tend to engage in short bursts of learning, where the learning content must be adapted to the dynamic nature of their learning needs. One of the(More)
The paper presents the findings of a qualitative study of the top 50 free educational apps in Norway on March 3rd 2016 and September 3rd 2015, focusing on how the apps can be used in a learning process. The apps were analyzed based on a number of educational categories, e.g. which pedagogical method is the app built upon, what level of the revised Bloom's(More)
The paper presents teaching and learning experiences from the use of interactive modules (interactive videos and interactive presentations) in a MOOC (Massive Open Online Course). The paper focuses on problematic issues and added values of interactive modules as perceived by students in a pilot of the course. The intention of using interactive modules in a(More)
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