Linda Stege

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This study explores the research domain of using serious games to support learning processes. In particular, we examined the effect of a serious game on teaching high school students electrical engineering theory. We compared the abilities of two groups of high school students to answer questions on this subject immediately after they received instructions(More)
This study investigates to what extent serious games support learning processes. We compared the abilities of two groups of high school students to answer questions on a subject that they were recently instructed on. The first group received its instructions by means of a serious game, the second group by means of a text. We discovered that the group that(More)
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