Linda J Bell

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A general overview of the AdApt project and the research that is performed within the project is presented. In this project various aspects of human-computer interaction in a multimodal conversational dialogue systems are investigated. The project will also include studies on the integration of user/system/dialogue dependent speech recognition and(More)
We estimate the employment effects of changes in national minimum wages using a pooled crosssection time-series data set comprising 17 OECD countries for the period 1975-2000, focusing on the impact of cross-country differences in minimum wage systems and in other labor market institutions and policies that may either offset or amplify the effects of(More)
This thesis addresses the question of how speakers adapt their language when they interact with a spoken dialogue system. In human–human dialogue, people continuously adapt to their conversational partners at different levels. When interacting with computers, speakers also to some extent adapt their language to meet (what they believe to be) the constraints(More)
Inbred, congenic, and intra-H-2-recombinant mouse strains were given subcutaneous injections of either 1.6 mg HgCl2/kg body wt or 0.1 ml NaCl thrice weekly for 5-6 weeks. Mercury-treated mice from strains carrying the H-2s haplotype developed antinucleolar antibodies (ANoA), which targeted the 34-kDa nucleolar protein fibrillarin, and in some instances also(More)
BACKGROUND Skin-to-skin contact, or kangaroo mother care (KMC) has been shown to be efficacious in diminishing pain response to heel lance in full term and moderately preterm neonates. The purpose of this study was to determine if KMC would also be efficacious in very preterm neonates. METHODS Preterm neonates (n = 61) between 28 0/7 and 31 6/7 weeks(More)
State-of-the-art speech recognizers are trained on predominantly normal speech and have difficulties handling either exceedingly slow and hyperarticulated or fast and sloppy speech. Explicitly instructing users on how to speak, however, can make the human–computer interaction stilted and unnatural. If it is possible to affect users’ speaking rate while(More)
This article describes the collection and analysis of a Swedish database of spontaneous and unconstrained children–machine dialogues. The Swedish NICE corpus consists of spoken dialogues between children aged 8 to 15 and embodied fairytale characters in a computer game scenario. Compared to previously collected corpora of children’s computer-directed(More)
Inorganic mercury causes systemic autoimmunity and/or immune-complex deposits in strains of mice carrying certain H-2 haplotypes, for example H-2s and H-2d. This study aimed at describing the genetic mechanisms regulating these reactions. Inbred SJL, C57BL/6J (B6), C57BL/10J (B10), and DBA mice, F1(SJL x DBA), F1(SJL x B6), and F2(SJL x B6) hybrids, and(More)
This paper presents the NICE fairy-tale game system, in which adults and children can interact with various animated characters in a 3D world. Computer games is an interesting application for spoken and multimodal dialogue systems. Moreover, for the development of future computer games, multimodal dialogue has the potential to greatly enrichen the user’s(More)