Linda Confalonieri

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The importance of emotions in learning process is more and more acknowledged. This paper presents preliminary work carried out within the EUfunded project MYSELF. The project aims at developing an e-learning platform endowed with affective computing capabilities for the training of relational skills through interactive simulations. Three main issues are at(More)
Individuals with a more deprived socioeconomic status (SES) are more likely to have higher rates of psychiatric morbidity and use of psychiatric services. Such service use is also influenced by socioeconomic factors at the ecological level. The aim of this article is to investigate the influence of these variables on service utilization. All patients in(More)
Aims. While studies on healthy subjects have shown a partial overlap between the motor execution and motor imagery neural circuits, few have investigated brain activity during motor imagery in stroke patients with hemiparesis. This work is aimed at examining similarities between motor imagery and execution in a group of stroke patients. Materials and(More)
This paper presents a multimodal database developed within the EUfunded project MYSELF. The project aims at developing an e-learning platform endowed with affective computing capabilities for the training of relational skills through interactive simulations. The database includes data coming from 34 participants and concerning physiological parameters,(More)
Serious Games represent a global revolution that promises to develop intuitive, affordable, accessible and familiar learning environments for a wide range of educational and training applications. Serious Games are computer or video games in which education is the primary goal, rather than entertainment. Serious Games offer different benefits due to the(More)
A learning environment for the training of communicative competence has to consider the complexity of human experience, since it requires a number of cues that are managed hic et nunc in the flow of communicative exchange. Therefore, communicative competence has been traditionally considered as a typical face-to-face learning topic. So far, few(More)
Given the growing interest in developing embodied virtual agents with multimodal communication and emotional expression abilities, the issue of user’s involvement is a relevant topic to take into account in determining how to assess and interpret the quality of user-agent affective interaction. Main goal of this paper is the definition of a methodology for(More)
1Department of Human Science “Riccardo Massa”, Centre for Studies in Communication Sciences (CESCOM), University of Milan-Bicocca, 20162 Milan, Italy 2 Studi Cognitivi, Cognitive Psychotherapy School and Research Center, Foro Buonaparte 57, 20121 Milan, Italy 3Department of Biomedical Sciences, University of Modena and Reggio Emilia, Modena, Italy(More)
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