Lincoln Quirk

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With the movement towards 3D input devices in gaming, we explored the use of 3D user interfaces in the context of Swordplay, an immersive sword-fighting and spell-casting game aimed toward casual gamers. Developed as part of a course on "innovating game development" at Brown University, Swordplay is an attempt to determine what types of interaction(More)
We consider the problem of scheduling tasks in a multiprocessor. Tasks cannot always be scheduled independently – for example, only one task associated with a particular object can be run at once. How can a scheduler decide which tasks to run under this constraint? We describe a novel OwnerQueue data structure, a single-dequeuer lockfree queues which allow(More)
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