Lilian Genaro Motti

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This study investigates the accuracy of drag-and-drop interaction for older adults by analyzing the number of supplementary attempts for positioning a target during the execution of tactile puzzle games on two different screen sizes, tablet and smartphone, with finger and pen interaction. 24 older subjects (aged 65 to 86) participated of the experiment. The(More)
Several studies investigated different interaction techniques and input devices for older adults using touchscreen. This literature review analyses the population involved, the kind of tasks that were executed, the apparatus, the input techniques, the provided feedback, the collected data and author's findings and their recommendations. As conclusion, this(More)
Mobile applications offer great possibilities to the aging population but older adults face accessibility problems when using devices equipped with touchscreen. In order to respond to older users’ special needs, it is necessary to support older users during tactile interaction to reduce error rates. The aim of this study is to evaluate the effects of the(More)
Usability, particularly ease-of-use, is a main factor affecting the acceptance of technologies by older adults. Mobile devices offer great possibilities for well-being applications, but they are often equipped with touchscreen. In order to evaluate the ease-of-use of tactile interaction, this study compares the performances of 16 novice (mean age 74) and 8(More)
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