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(a) ASAP (b) ARAP (c) LABF (d) IC (e) CP Figure 1: Parameterization of the Gargoyle model using (a) our As-Similar-As-Possible (ASAP) procedure, (b) As-Rigid-As-Possible (ARAP) procedure, (c) Linear ABF [ZLS07], (d) inverse curvature approach [YKL*08], and (e) curvature prescription approach [BCGB08]. The pink lines are the seams of the closed mesh when cut(More)
(a) (b) (c) (d) 0 RT DA VB SZ 1 0.2 0.4 0.6 0.8 Sum (a) (b) (c) Figure 1: Optimizing the aesthetics of the original photograph in (a) by our approach leads to the new image composition shown in (c). (b) shows the cropping result of the approach of [Santella et al. 2006]. The aesthetic scores are shown in (d). Our result in (c) obtains higher aesthetic score(More)
We present Easy Mesh Cutting, an intuitive and easy-to-use mesh cutout tool. Users can cut meaningful components from meshes by simply drawing freehand sketches on the mesh. Our system provides instant visual feedback to obtain the cutting results based on an improved region growing algorithm using a feature sensitive metric. The cutting boundary can be(More)
We present a novel approach to localization of sensors in a network given a subset of noisy inter-sensor distances. The algorithm is based on “stitching” together local structures by solving an optimization problem requiring the structures to fit together in an “As-Rigid-As-Possible” manner, hence the name ARAP. The local structures(More)
The bidirectional texture function (BTF) is a 6D function that can describe textures arising from both spatially-variant surface reflectance and surface mesostructures. In this paper, we present an algorithm for synthesizing the BTF on an arbitrary surface from a sample BTF. A main challenge in surface BTF synthesis is the requirement of a consistent(More)
Depth camera such as Microsoft Kinect, is much cheaper than conventional 3D scanning devices, and thus it can be acquired for everyday users easily. However, the depth data captured by Kinect over a certain distance is of extreme low quality. In this paper, we present a novel scanning system for capturing 3D full human body models by using multiple Kinects.(More)
Recently, differential information as local intrinsic feature descriptors has been used for mesh editing. Given certain user input as constraints, a deformed mesh is reconstructed by minimizing the changes in the differential information. Since the differential information is encoded in a global coordinate system, it must somehow be transformed to fit the(More)
This paper presents an approach for establishing vertex correspondences between two planar shapes. Correspondences are established between the perceptual feature points extracted from both source and target shapes. A similarity metric between two feature points is defined using the intrinsic properties of their local neighborhoods. The optimal(More)
We present an easy-to-use image retouching technique for realistic reshaping of human bodies in a single image. A <i>model-based</i> approach is taken by integrating a 3D whole-body morphable model into the reshaping process to achieve globally consistent editing effects. A novel <i>body-aware image warping</i> approach is introduced to reliably transfer(More)