Lewis W. F. Li

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Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some time before the changes are reflected to other concurrent players. This significantly affects the interactivity of the game. Sometimes, it may even cause disputes among the players.(More)
In recent years, online gaming has become very popular. In contrast to stand-alone games, online games tend to be large-scale and typically support interactions among users. However, due to the high network latency of the Internet, smooth interactions among the users are often difficult. The huge and dynamic geometry data sets also make it difficult for(More)
In the past decade, a lot of research work has been conducted to support collaborative visualization among remote users over the networks, allowing them to visualize and manipulate shared data for problem solving. There are many applications of collaborative visualization, such as oceanography, meteorology and medical science. To facilitate user(More)
We use our hands to manipulate objects in our daily life. The hand is capable of accomplishing diverse tasks such as pointing, gripping, twisting and tearing. However, there is not much work that considers using the hand as input in distributed virtual environments (DVEs), in particular over the Internet. The main reasons are that the Internet suffers from(More)
A collaborative design environment (CDE) is a shared environment over some communication networks. It allows remote users to interact with each other to perform some design tasks. To support collaborative design, the human hand is a very natural and convenient tool as it is capable of accomplishing diverse tasks such as pointing, gripping, twisting and(More)
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