Leonhard Gruenschloß

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When a bounding volume hierarchy is used for accelerating the intersection of rays and scene geometry, one common way to incorporate motion blur is to interpolate node bounding volumes according to the time of the ray. However, such hierarchies typically exhibit large overlap between bounding volumes, which results in an inefficient traversal. This work(More)
A general concept for parallelizing quasi-Monte Carlo methods is introduced. By considering the distribution of computing jobs across a multiproces-sor as an additional problem dimension, the straightforward application of quasi-Monte Carlo methods implies parallelization. The approach in fact partitions a single low-discrepancy sequence into multiple(More)
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