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When a bounding volume hierarchy is used for accelerating the intersection of rays and scene geometry, one common way to incorporate motion blur is to interpolate node bounding volumes according to the time of the ray. However, such hierarchies typically exhibit large overlap between bounding volumes, which results in an inefficient traversal. This work… (More)

The simulation of light transport often involves specular and transmis-sive surfaces, which are modeled by functions that are not square integrable. However , in many practical cases unbiased Monte Carlo methods are not able to handle such functions efficiently and consistent Monte Carlo methods are applied. Based on quasi-Monte Carlo integration, a… (More)

A general concept for parallelizing quasi-Monte Carlo methods is introduced. By considering the distribution of computing jobs across a multiproces-sor as an additional problem dimension, the straightforward application of quasi-Monte Carlo methods implies parallelization. The approach in fact partitions a single low-discrepancy sequence into multiple… (More)

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