Leonardo Fischer

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Figure 1: Virtual characters controlled by the BVP Planner in a virtual environment. Abstract Many games are populated by synthetic humanoid actors that act as autonomous agents. The animation of humanoids in real-time applications is yet a challenge if the problem involves attaining a precise location in a virtual world (path-planning), and moving(More)
BACKGROUND Risk stratification of a syncopal episode is necessary to better differentiate patients needing hospitalization of those who can be safely set home from the emergency department. Currently there are no strict guidelines from our Brazilian medical societies to guide the cardiologist that evaluate patients in an emergency setting. OBJECTIVES To(More)
Fig. 1. Paths produced on the Costa Minimal Surface [1]. Note how lines starting in different points of the surface smoothly reach the target point (green). Abstract—Efficient path-planning methods are being explored along the years to allow the movement of robots or virtual agents in planar environments. However, there is a lot of space to improve the(More)
Many games, in particular RTS games, are populated by synthetic humanoid actors that act as autonomous agents. The navigation of these agents is yet a challenge if the problem involves finding a precise route in a virtual world (path-planning), and moving realistically according to its own personality, intentions and mood (motion planning). In this paper we(More)
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