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The “I's” Have It: A Framework for Serious Educational Game Design
Serious educational games have become a topic that has seen increased popularity in recent years. This article describes lessons learned and a framework for people interested in designing educationalExpand
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Is inquiry possible in light of accountability?: A quantitative comparison of the relative effectiveness of guided inquiry and verification laboratory instruction
In this quantitative study, we compare the efficacy of Level 2, guided inquiry–based instruction to more traditional, verification laboratory instruction in supporting student performance on aExpand
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Video Games in Education: Why They Should Be Used and How They Are Being Used
Today's K–20 students have been called, among other names, the net generation. As they matriculate through the education system, they are often exposed to materials and manipulatives used for theExpand
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Investigating the impact of video games on high school students' engagement and learning about genetics
TLDR
The popularity of video games has transcended entertainment crossing into the world of education. Expand
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Game immersion experience: its hierarchical structure and impact on game-based science learning
TLDR
We investigate the impact of immersive experience in the process of gaming on SEG-based science learning through SEG play. Expand
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Bridging Realty to Virtual Reality: Investigating gender effect and student engagement on learning through video game play in an elementary school classroom
The purpose of this study was to examine students' learning of simple machines, a fifth‐grade (ages 10–11) forces and motion unit, and student engagement using a teacher‐created MultiplayerExpand
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Serious Games: Incorporating Video Games in the Classroom.
TLDR
Gaming in the science classroom has the potential to deeply engage students, while providing a natural forum for integrating technology with dynamic visual representations of the natural world. Expand
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MEASURING SCIENCE INTEREST: RASCH VALIDATION OF THE SCIENCE INTEREST SURVEY
ABSTRACTStudents in the USA have fallen near the bottom in international competitions and tests in mathematics and science. It is thought that extrinsic factors such as family, community, and schoolsExpand
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Science Teacher Efficacy and Extrinsic Factors Toward Professional Development Using Video Games in a Design-Based Research Model: The Next Generation of STEM Learning
TLDR
A professional development model appropriate for infusing innovative technologies into standards-based curricula was employed to determine how science teacher's attitudes and efficacy where impacted while designing science-based video games. Expand
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