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- Publications
- Influence
The “I's” Have It: A Framework for Serious Educational Game Design
- Leonard A. Annetta
- Sociology
- 1 June 2010
Serious educational games have become a topic that has seen increased popularity in recent years. This article describes lessons learned and a framework for people interested in designing educational… Expand
Is inquiry possible in light of accountability?: A quantitative comparison of the relative effectiveness of guided inquiry and verification laboratory instruction
- Margaret R. Blanchard, S. Southerland, Jason W. Osborne, V. Sampson, Leonard A. Annetta, E. M. Granger
- Psychology
- 1 July 2010
In this quantitative study, we compare the efficacy of Level 2, guided inquiry–based instruction to more traditional, verification laboratory instruction in supporting student performance on a… Expand
Video Games in Education: Why They Should Be Used and How They Are Being Used
- Leonard A. Annetta
- Psychology
- 11 July 2008
Today's K–20 students have been called, among other names, the net generation. As they matriculate through the education system, they are often exposed to materials and manipulatives used for the… Expand
Investigating the impact of video games on high school students' engagement and learning about genetics
- Leonard A. Annetta, J. Minogue, S. Holmes, M. Cheng
- Computer Science
- Comput. Educ.
- 1 August 2009
TLDR
Game immersion experience: its hierarchical structure and impact on game-based science learning
- M. Cheng, H.-C. She, Leonard A. Annetta
- Psychology, Computer Science
- J. Comput. Assist. Learn.
- 1 June 2015
TLDR
Bridging Realty to Virtual Reality: Investigating gender effect and student engagement on learning through video game play in an elementary school classroom
- Leonard A. Annetta, J. Mangrum, S. Holmes, Kimberly Collazo, M. Cheng
- Psychology
- 12 May 2009
The purpose of this study was to examine students' learning of simple machines, a fifth‐grade (ages 10–11) forces and motion unit, and student engagement using a teacher‐created Multiplayer… Expand
Serious Games: Incorporating Video Games in the Classroom.
- Leonard A. Annetta, Marshall R. Murray, S. Laird, Stephanie C. Bohr, J. Park
- Computer Science
- 2006
TLDR
- 99
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- PDF
MEASURING SCIENCE INTEREST: RASCH VALIDATION OF THE SCIENCE INTEREST SURVEY
- R. Lamb, Leonard A. Annetta, J. Meldrum, David B. Vallett
- Psychology
- 1 June 2012
ABSTRACTStudents in the USA have fallen near the bottom in international competitions and tests in mathematics and science. It is thought that extrinsic factors such as family, community, and schools… Expand
Science Teacher Efficacy and Extrinsic Factors Toward Professional Development Using Video Games in a Design-Based Research Model: The Next Generation of STEM Learning
- Leonard A. Annetta, W. Frazier, Elizabeth Folta, S. Holmes, Richard Lamb, M. Cheng
- Psychology
- 1 February 2013
TLDR
Augmented Reality Games: Using Technology on a Budget
- Leonard A. Annetta, E. Burton, W. Frazier, R. Cheng, Margaret Chmiel
- Computer Science
- 1 November 2012
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