Leila Kalantari

Learn More
The focus of this paper is the practical evaluation of the challenges and capabilities of combination of ontologies and rules in the context of real-time ubiquitous application. The ec(h)o project designed a platform to create a museum experience that consists of a physical installation and an interactive virtual layer of three-dimensional soundscapes that(More)
ec(h)o is an "augmented reality interface" utilizing spatialized soundscapes and a semantic web approach to information. The initial prototype is designed for a natural history and science museum. The platform is designed to create a museum experience that consists of a physical installation and an interactive virtual layer of three-dimensional soundscapes(More)
This paper presents a user study of the visual quality of an imaging pipeline employing the optimal body-centered cubic (BCC) sampling lattice. We provide perceptual evidence supporting the theoretical expectation that sampling and reconstruction on the BCC lattice offer superior imaging quality over the traditionally popular Cartesian cubic (CC) sampling(More)
In this paper, we describe our work in progress on the reasoning module of ec(h)o, an augmented audio-reality interface for museum visitors utilizing spatialized soundscapes and a semantic web approach to information. We used ontologies to describe the semantics of sound objects and represent user model. A rule-based system for selecting sound object uses(More)
  • 1