Lee W. Campbell

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The KidsRoom is a perceptually-based, interactive, narrative playspace for children. Images, music, narration, light, and sound effects are used to transform a normal child’s bedroom into a fantasy land where children are guided through a reactive adventure story. The fullyautomated system was designed with the following goals: (1) to keep the focus of user(More)
A new method for representing and recognizing human body movements is presented. Assuming the availability of Cartesian tracking data, we develop techniques for representation of movements based on space curves in subspaces of a “phase space.” The phase space has axes of joint angles and torso location and attitude, and the axes of the subspaces are subsets(More)
The KidsRoom is a perceptually-based, interactive, narrative playspace for children. Images, music, narration, light, and sound effects are used to transform a normal child’s bedroom into a fantasy land where children are guided through a reactive adventure story. The fully automated system was designed with the following goals: (1) to keep the focus of(More)
  • Aaron Bobick, Stephen Intiile, +4 authors Arian Schiitte
  • 1998
We believe the KidsRoom is the first multi-person, fully-automated, interactive, narrative environment ever constructed using non-encumbering sensors. The perceptual system that drives the KidsRoom is outlined elsewhere(Bobick et al. 1996). This paper describes our design goals, successes, and failures including several general observations that may be of(More)
The KidsRoom is a fully automated and interactive narrative playspace for children developed at the MIT Media Laboratory. Built to explore the design of perceptually based interactive interfaces, the KidsRoom uses computer vision action recognition simultaneously with computerized control of images, video, light, music, sound, and narration to guide(More)
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