Lee Skrypchuk

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Copyright and reuse: The Warwick Research Archive Portal (WRAP) makes the work of researchers of the University of Warwick available open access under the following conditions. This article is made available under the Creative Commons Attribution (CC BY 3.0) license and may be reused according to the conditions of the license. For more details A note on(More)
Using interactive displays, such as a touchscreen, in vehicles typically requires dedicating a considerable amount of visual as well as cognitive capacity and undertaking a hand pointing gesture to select the intended item on the interface. This can act as a distractor from the primary task of driving and consequently can have serious safety implications.(More)
Intent-aware displays aim to simplify and expedite the task of selecting an icon displayed on an in-vehicle touchscreen via a free hand pointing gesture, thus, minimise the incurred effort and/or distractions. This is achieved by determining the user intent, with high confidence, notably early in the pointing gesture. This paper describes a pilot evaluative(More)
With the proliferation of the touchscreen technology, interactive displays are becoming an integrated part of the modern vehicle environment. However, due to road and driving conditions, the user input on such displays can be perturbed resulting in erroneous selections. This paper describes an evaluative study of the usability and input performance of(More)
The study at hand evaluates if and how perception of haptic pulse feedback provided by an accelerator pedal in a stationary car differs dependent on the shoe type (herein safety boots and plimsolls) or the age and gender of the participant. Intermediate results indicate that the shoe type and age do not have a significant influence on the haptic perception.(More)
Finger-touch based interactions with capacitive touchscreen devices in cars are becoming increasingly common. As such, it is critical to understand the basic human factors of target acquisition (pointing/touching) in this context. We describe a simulator study that aims to build Fitts' Law relationships for predicting the visual demands (mean glance(More)
Touchscreen interfaces are increasingly used on a daily basis in both mobile devices and in cars. The majority of vehicles use resistive touchscreens which, while reliable and inexpensive, may not perform as well as alternative touchscreen technologies. A simulator-based user-centred study was conducted to compare the User Experience of resistive(More)