Lee Skrypchuk

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Using interactive displays, such as a touchscreen, in vehicles typically requires dedicating a considerable amount of visual as well as cognitive capacity and undertaking a hand pointing gesture to select the intended item on the interface. This can act as a distractor from the primary task of driving and consequently can have serious safety implications.(More)
Copyright and reuse: The Warwick Research Archive Portal (WRAP) makes the work of researchers of the University of Warwick available open access under the following conditions. This article is made available under the Creative Commons Attribution (CC BY 3.0) license and may be reused according to the conditions of the license. For more details A note on(More)
With the proliferation of the touchscreen technology, interactive displays are becoming an integrated part of the modern vehicle environment. However, due to road and driving conditions, the user input on such displays can be perturbed resulting in erroneous selections. This paper describes an evaluative study of the usability and input performance of(More)
Emerging applications using body sensor networks (BSNs) constitute a new trend in car safety. However, the integration of heterogeneous body sensors with vehicular ad hoc networks (VANETs) poses a challenge, particularly on the detection of human behavioral states that may impair driving. This paper proposes a detector of human emotions, of which tiredness(More)
Interactive displays are becoming an integrated part of the modern vehicle environment. Their use typically entails dedicating a considerable amount of attention and undertaking a pointing gesture to select an interface item/icon displayed on a touchscreen. This can have serious safety implications for the driver. The pointing gesture can also be highly(More)
Finger-touch based interactions with capacitive touchscreen devices in cars are becoming increasingly common. As such, it is critical to understand the basic human factors of target acquisition (pointing/touching) in this context. We describe a simulator study that aims to build Fitts' Law relationships for predicting the visual demands (mean glance(More)
Touch screens are increasingly used within modern vehicles, providing the potential for a range of gestures to facilitate interaction under divided attention conditions. This paper describes a study aiming to understand how drivers naturally make swipe gestures in a vehicle context when compared with a stationary setting. Twenty experienced drivers were(More)
Intent-aware displays aim to simplify and expedite the task of selecting an icon displayed on an in-vehicle touchscreen via a free hand pointing gesture, thus, minimise the incurred effort and/or distractions. This is achieved by determining the user intent, with high confidence, notably early in the pointing gesture. This paper describes a pilot evaluative(More)
Touchscreen Human-Machine Interfaces (HMIs) inherently demand some visual attention. By employing a secondary device, to work in unison with a touchscreen, some of this demand may be alleviated. In a medium-fidelity driving simulator, twenty-four drivers completed four typical in-vehicle tasks, utilising each of four devices -- touchscreen, rotary(More)