Laurent Perroton

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This article presents the parallel implementation on a GPU of a real-time dynamic tone-mapping operator. The operator we describe in this article is generic and may be used by any application. However, the goal of our work is to integrate this operator into the graphic rendering process of a car driving simulator; thus, we studied its real-time(More)
In this paper, we propose two methods based on quaternions to compute the angles of inclination and the angular velocity with 6 degrees of freedom using the measurements of a 3-axis accelerometer and a 3-axis magnetometer. Each method has singularities which occur during the computation of the orientation of the device in the 3-dimensional space. We propose(More)
In this article, we present a popular lossless compression/decompression algorithm, GZIP, and the study to implement it on an FPGA-based architecture, the ADM-XRC board from ALPHA DATA parallel system ltd. The algorithm is lossless, and applied to “bi-level” images of large size (A0 format). It ensures a minimum compression rate for the images we are(More)
The performance requirements of image processing applications have continuously increased, especially when they are executed under real-time constraints. We have organized this special issue on Parallel Computing for Real-Time Image Processing to present the current state-of-the-art in the field of parallel programming and the future trends in real-time(More)