Laurent Perroton

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This article presents the parallel implementation on a GPU of a real-time dynamic tone-mapping operator. The operator we describe in this article is generic and may be used by any application. However, the goal of our work is to integrate this operator into the graphic rendering process of a car driving simulator; thus, we studied its real-time(More)
The performance requirements of image processing applications have continuously increased, especially when they are executed under real-time constraints. We have organized this special issue on Parallel Computing for Real-Time Image Processing to present the current state-of-the-art in the field of parallel programming and the future trends in real-time(More)
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