Laurent Bonnet

Learn More
How can we connect two brains to a video game by means of a brain-computer interface (BCI), and what will happen when we do so? How will the two users behave, and how will they perceive this novel common experience? In this paper, we are concerned with the design and evaluation of multiuser BCI applications. We created a multiuser videogame called(More)
Data aggregation is one of the key features used in databases, especially for Business Intelligence (e.g., ETL, OLAP) and analytics/data mining. When considering SQL databases, aggregation is used to prepare and visualize data for deeper analyses. However, these operations are often impossible on very large volumes of data regarding(More)
We introduce novel interactive techniques to simulate the sensation of walking up and down in immersive virtual worlds based on visual feedback. Our method consists in modifying the motion of the virtual subjective camera while the user is really walking in an immersive virtual environment. The modification of the virtual viewpoint is a function of the(More)
This paper outlines a new approach for specifying, proving, and implementing distributed cooperative algorithms associated with an object-oriented design. There are many examples of distributed algorithms that can be implemented in this way (ordered multicast, routing, spanning tree construction, election, distributed garbage collection). These algorithms(More)
Brain computer interfaces (BCIs) allow the direct human-computer interaction without the need of motor intervention. To properly and efficiently decode brain signals into computer commands the application of machine-learning techniques is required. Evolutionary algorithms have been increasingly applied in different steps of BCI implementations. In this(More)
In this paper we introduce the concept of Brain-Computer Interface (BCI) inhibitor, which is meant to standby the BCI until the user is ready, in order to improve the overall performance and usability of the system. BCI inhibitor can be defined as a system that monitors user's state and inhibits BCI interaction until specific requirements (e.g. brain(More)
GASTOF (Gas Time-of-Flight) detector is a Cherenkov detector proposed for very precise (δt ∼ 10–20 ps) arrival time measurements of forward protons at some 420 m from the central detectors of CMS and ATLAS. Such an excellent time resolution will allow by z-by-timing technique for precise measurement of the z-coordinate of the event vertex in exclusive(More)
  • 1