Laura Madalina Dascalu

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Simple human gait can be difficult, unfeasible and not always practical in Virtual Reality, because of spatial and technological limitations. For 3D virtual environment travelling, different walking platforms have been developed in the last few years, but navigation using most of them is far from bringing naturalness to the user's movements. Users sometimes(More)
Virtual Reality has known exponential development in the recent years and presents important research vectors for the years to come. One major issue, unresolved yet, remains the totally immersion feeling in Virtual Environment (VE) and one of it's most important aspects still to be researched is locomotion in VE. In this direction the authors propose a(More)
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