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Current DJ interfaces lack direct support for typical digital communication common in social media. We present a novel DJ interface for live internet broadcast performances with remote audience feedback integration. Our multi-touch interface is designed for a table top display, featuring a time-line based visualization. Two studies are presented involving(More)
Rendering tomographic data sets is a computationally expensive task, and often accomplished using hardware acceleration. The data sets are usually anisotropic as a result of the process used to acquire them. A vital part of rendering them is the conversion of the discrete signal back into a continuous one, via interpolation. On graphics hardware, this is(More)
Medium-sized touch displays, sized 30 to 50 inches, are becoming more affordable and more widely available. Prolonged use of such displays can result in arm fatigue or skin irritation, especially when multiple long distance drags are involved. To address this issue, we present TapDrag, an alternative dragging technique that complements traditional dragging(More)
Texture synthesis algorithms have been researched extensively in the past decade. However, most synthesis algorithms are governed by a set of parameters and produce different results depending on which parameter settings are chosen in conjunction with an exemplar used as a basis for synthesis. So far, automatically selecting parameters suitable for(More)
Creating an engaging and worthwhile gaze-controlled game poses a significant number of challenges. The challenges are compounded by the fact that a number of popular game mechanics rely on quick reactions, and complex input. The straightforward solution to this issue is to avoid these game mechanics, and use the ones that do not require quick reactions.(More)
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