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Due to advances in technology large displays with very high resolution started to become affordable for daily work. Today it is possible to build display walls with a pixel density that is comparable to standard office screens. Previous work indicates that physical navigation enables a deeper engagement with the data set. In particular, the visibility of… (More)
Order Picking is not only one of the most important but also most mentally demanding and error-prone tasks in the industry. Both stationary and wearable systems have been introduced to facilitate this task. Existing stationary systems are not scalable because of the high cost and wearable systems have issues being accepted by the workers. In this paper, we… (More)
Synchronous colocated collaborative sensemaking requires that analysts share their information and insights with each other. The challenge is to know when is the right time to share what information without disrupting the present state of analysis. This is crucial in ad-hoc sensemaking sessions with mobile devices because small screen space limits… (More)
This paper introduces Thaddeus---a mobile phone-tablet system for mobile interaction with information visualisations. Our work is motivated by the roles smartphones and tablets play in everyday interactive spaces as well as anticipated developments in mobile sensing technology. We also aim to meet the social challenges of a data-driven society. We designed… (More)
The increasing availability of drones produces a number of opportunities for integrating them in everyday settings and using drones to create engaging experiences for users. In this paper, we investigate how drones can support amateur runners in their endeavours. We explore the possible roles for drones during amateur running races. Through two field… (More)
Large screen displays are part of many future visions, such as i-LAND that describes the possible workspace of the future. Research showed that wall-sized screens provide clear benefits for data exploration, collaboration and organizing work in office environments. With the increase of computational power and falling display prices wall-sized screens… (More)
In this position paper, we propose to apply proxemics for public guidance in urban spaces. We show that the proxemics dimensions already are parts of public guidance systems, and we argue that a common language for urban proxemics already exists.
Technology is fundamentally changing the reading experience and book design. While the invention of industry-scale printing transformed books into a mass product, interactive technology enables new types of engagement during reading. Books can have multifarious form factors; their visual representation can change in accordance to the environment and user… (More)
With the advent of lifelogging cameras the amount of personal video material is massively growing to an extent that easily overwhelms the user. To efficiently review lifelog data, we need well designed video navigation tools. In this paper, we analyze which cues are most beneficial for lifelog video navigation. We show that the information kind determines… (More)
Streaming and connecting different devices ubiquitously are key technologies for smart environments. Here, the authors present a few commercially available technologies supporting this and provide an outlook on how displays might become a service themselves.