Lars Andreas Ek

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We present a framework for real-time animation of explosions that runs completely on the GPU. The simulation allows for arbitrary internal boundaries and is governed by a combustion process, a Stable Fluid solver, which includes thermal expansion, and turbulence modeling. The simulation results are visualised by two particle systems rendered using animated(More)
Norges teknisk-naturvitenskapelige universitet Institutt for datateknikk og informasjonsvitenskap Abstract Explosions play an important role in many games. Yet, as explosions are sudden and highly turbulent, animating visually pleasing and dynamic real-time explosions is a very complex task. We present a method for animating explosions completely on the(More)
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