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In brain-computer interfacing (BCI), motor imagery is used to provide a gateway to an effector action or behavior. However, in contrast to the main functional role of the primary motor cortex (M1) in motor execution, the M1's involvement in motor imagery has been debated, while the roles of secondary motor areas such as the premotor cortex (PMC) and(More)
We present a new method for the animation of fire on polyhedral surfaces. Using the notion of discrete straightest geodesics, we evolve fire fronts directly on the surface of arbitrarily complex objects. Animator control and motion complexity is achieved by driving the fire motion using multi-scale turbulent wind fields and geometric quantities. Our model(More)
Virtual Reality (VR) technology offers new options for neuropsychological assessment and cognitive rehabilitation. If empirical studies demonstrate effectiveness, virtual environments (VEs) could be of considerable benefit to persons with cognitive and functional impairments due to traumatic brain injury, neurological disorders, and learning disabilities.(More)
In this paper, we explore haptic editing as a powerful way to enhance haptic realism. Building upon the framework of a previous implicit-based haptic technique, our haptic decoration technique allows the user to first paint directly on 3D models, and then to sense the thickness variation due to the added paint. Meanwhile, material editing permits the user(More)
We present a novel haptic rendering technique. Building on previous work, we propose a haptic model based on a volumetric description of the geometry of an object. Unlike previous volumetric approaches, we also find a virtual contact point on the surface in order to derive a penalty force that is consistent with the real geometry of the object, without(More)
We introduce a haptic rendering technique based on a hybrid surface representation-a combination of a geometric and an implicit surface model. Using this approach, we address conventional limitations in haptic displays by achieving fast and constant force update at 1 kHz independent of the size of geometric models, accurate and stable simulation of surface(More)
In the Web 2.0 era, people not only read web contents but create, upload, view, share and evaluate all contents on the web. This leads us to introduce a new type of social network based on user activity and content metadata. We notice that we can determine the quality of related contents using this new social network. Based on this observation, we introduce(More)