L. Nadel

Sagvolden Terje1
S. E. Rhodes1
H. Lipp1
C. Thinus-Blanc1
J. Caboche1
1Sagvolden Terje
1S. E. Rhodes
1H. Lipp
1C. Thinus-Blanc
1J. Caboche
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We describe the development of a computer-generated arena within which one can study human place learning by asking subjects to locate an invisible target. A series of studies demonstrate that such learning is based on acquiring knowledge about the spatial relations among the distal cues presented in this arena. We show that (1) the presence of proximal(More)
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