László Neumann

Learn More
The problem of reproducing high dynamic range images on devices with restricted dynamic range has gained a lot of interest in the computer graphics community. There exist various approaches to this issue, which span several research areas including computer graphics, image processing, color vision, physiological aspects, etc. These approaches assume a(More)
Contrast in image processing is usually defined as a ratio between the darkest and the brightest spots of an image. In this paper we introduce a different contrast definition. The newly introduced Global Contrast Factor (GCF) corresponds closer to the human perception of contrast. GCF uses contrasts at various resolution levels in order to compute overall(More)
Hierarchical radiosity and Monte Carlo radiosity are branches of radiosity research that focus on complementary problems. The synthesis of both families of radiosity algorithms has however received little attention until now. In this paper, a procedure is presented that bridges the gap. It allows any proposed hierarchical refinement strategy to be(More)
We present new methods which transfer the color style of a source image into an arbitrary given target image having a different 3D color distribution. The color transfer has a high importance ensuring a wide area of applications from artistic transformation of the color atmosphere of images until different scientific visualizations using special gamut(More)
The paper presents simple, physically plausible, but not physically based reflectance models for metals and other specular materials. So far there has been no metallic BRDF model that is easy to compute, suitable for fast importance sampling and is physically plausible. This gap is filled by appropriate modifications of the Phong, Blinn and the Ward models.(More)
The fast radiosity-type methods for very complex diffuse environments, introduced herein, present a nearly linear-time solution. The outlined procedures rely on recursive algorithms with stochastic convergence for solving the radiosity equation system. Approximations of gathering and shooting at very low computational cost—rather than the exact matrix of a(More)