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This paper presents a prototype of a client system for Realistic Broadcasting that can receive and process immersive media. It provides a viewer which supports stereoscopic video display and hap-tic interaction with the displayed media. The structure of the system is introduced and each component is described. In order to show the feasibility of Realistic(More)
In this paper we propose a touch enabled video player system. A conventional video player only allows viewers to passively experience visual and audio media. In virtual environment, touch or haptic interaction has been shown to convey a powerful illusion of the tangible nature-the reality-of the displayed environments and we feel the same benefits may be(More)
Previous works related to texture coordinate coding of the three-dimensional(3-D) mesh models employed the same predictor as the geometry coder. However, discontinuities in the texture coordinates cause unreasonable prediction. Especially, discontinuities become more serious for the 3-D mesh model with a non-atlas texture image. In this paper, we propose a(More)
In multi-modal interactions including haptics, problems such as input sensor noise, temporal mismatch between graphics and haptics, and non-constant refresh rates may cause non-smooth force/torque display. This paper proposes temporal smoothing technique for haptic interaction using a sensing glove in multi-modal applications. The proposed technique employs(More)
In this paper, we propose Responsive Multimedia System (RMS) for a virtual storytelling. It consists of three key components; Multi-modal Tangible User Interface (MTUI), a Unified Context-aware Application Model for Virtual Environments (vr-UCAM), and Virtual Environment Manager (VEManager). MTUI allows users to interact with virtual environments (VE)(More)