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This paper presents the development of a low-cost cataract surgery simulator for trainees to practise phacoemulsification procedures with computer-generated models in virtual environments. It focuses on the training of cornea incision, capsulorrhexis and phaco-sculpting, which are simulated interactively with computationally efficient algorithms developed(More)
Physically based models and simulation are usually computationally intensive and not suitable for real-time interactive virtual reality applications including on-line medical training and surgical simulation. In this paper, we propose and develop a web-based scalable deformable model by simulating deformation of soft tissues as a successive force(More)
An effective deformable model based on a successive force propagation process is proposed. It avoids the laborious stiffness matrix formulation and is scalable simply by controlling the penetration depth. Mechanical tests are performed to evaluate its feasibility for modeling real tissues. An interactive system is developed using a commercial haptic device.
Clinical data are dynamic in nature, often arranged hierarchically and stored as free text and numbers. Effective management of clinical data and the transformation of the data into structured format for data analysis are therefore challenging issues in electronic health records development. Despite the popularity of relational databases, the scalability of(More)
A key challenge of deformable simulation is to satisfy the conflicting requirements of real-time interactivity and physical realism. In this paper, we present the mass–spring-based force propagation model (FPM) in which the simulation speed is tunable to maintain a balance between the two criteria. Deformation is modeled as a result of force propagation(More)
Inductive transfer learning has attracted increasing attention for the training of effective model in the target domain by leveraging the information in the source domain. However, most transfer learning methods are developed for a specific model, such as the commonly used support vector machine, which makes the methods applicable only to the adopted(More)
Diffusion curves are a new kind of primitive in vector graphics, capable of representing smooth color transitions among boundaries. Their rendering requires solving Poisson's equation; much previous research relied on traditional solvers, which commonly require GPU acceleration to achieve real-time rasterization. This obviously restricts deployment on the(More)