Kunio Kojima

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In situations where humanoid robots with constrained posture walk through a narrow space (e.g. manufacturing plants and kitchens), shuffling motions that are stepless and possess wide foot supporting area are effective. One of the difficulties of humanoid's shuffle translations is the load distribution between both feet. If sole loads are not distributed(More)
The current study focused on the tea plant (Camellia sinensis) as a target for artificial cultivation because of the variation in its components in response to light conditions. We analyzed its sensory quality by multi-marker profiling using multicomponent data based on metabolomics to optimize the conditions of light and the environment during cultivation.(More)
Recent studies have explored humanoid robots in contact with the environment in various ways. However, many of them assumed static rather than sliding contacts. Studies on humanoid shuffle motion planning have realized sliding motions, such as turning, but relied on quasi-static balance control. In this letter, we propose a dynamic balance control method(More)
In this paper, we propose a real-time control method for skating motion of humanoid robots. There are three problems for skating motion: (1) keeping dynamic balance, (2) adequately controlling foot force to suppress slipping at the foot, (3) controlling full-body motion in real-time. For solving these problems, we propose the Skating Motion Generator and(More)
This paper proposes a humanoid dance motion generation system that deals with a huge variety of leg motions. While previous research only tackled on a few kinds of leg motions, original human dance leg motions contain various foot touch states such as slide, turn, and heel contact, as well as complex motions such as kick and twist. According to the dance(More)