Kuan-Yi Lee

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In this paper, we describe an interactive drinking platform, FunRasa, which digitally expands one's drinking experience. The system uses two methods: electrical stimulation on user's tongue and superimpose virtual color onto the actual drink, to expand the taste sensations of the drink. The system consists of a glass cup, an electronic platform with RGB(More)
To create a truly immersive virtual experience, perceiving information through multiple human senses is important. Therefore, new forms of media are required that deeply involve various human senses -not only sight, sound, and touch, but also nontraditional senses like taste and smell- to create a perception of presence in a non-physical environment.(More)
This demo presents a unique technology to enable digital simulation of flavors. The Digital Flavor Interface, a digital control system, is developed to stimulate taste (using electrical and thermal stimulation methodologies on the human tongue) and smell (using a controlled scent emitting mechanism) senses simultaneously, thus simulating different virtual(More)
In recent years, digital media technologies expand horizons into non-traditional sensory modalities, for instance, the sense of taste. This demonstration presents `taste+,' which digitally improves the taste sensations of food and beverages without additional flavoring ingredients. It primarily utilizes weak and controlled electrical pulses on the human(More)
Flavor is often a pleasurable sensory perception we experience daily while eating and drinking. However, the sensation of flavor is rarely considered in the age of digital communication mainly due to the unavailability of flavors as a digitally controllable media. This paper introduces a digital instrument (Digital Flavor Synthesizing device), which(More)
This paper presents a new technology that overlays virtual taste sensations on food and beverages while eating and drinking. This additional layer of taste sensation enables modifying the existing taste sensations (flavors) of food and beverages virtually. To achieve this technology, we primarily use weak and controlled electrical pulses on the tip of the(More)
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