Kristina Knaving

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This paper explores remote cheering during amateur races through a formative design inquiry. Friends and family of advanced amateur runners are part of their running experience. Runners rely on support during the race day and it is usually provided in the form of co-located cheers. RUFUS -- a prototype remote ambient runner support system -- was developed.(More)
Gamification -- the use of game design elements in non-game contexts -- is touted by many as the solution of how to make applications and processes more engaging to people that may have little or no motivation to engage with them otherwise. Based upon a literature review, the paper argues for guidelines concerning two aspects of gamifying an activity:(More)
The complex nature of multivariate data sets calls for high interactive performance and intuitive metaphors. A specific type of multivariate data is where the variables sum up to a constant, here defined as multicomponent data. This application paper presents an interactive application for analysis of modelled multicomponent data. The aim is to find high(More)
Motivation studies on running are often focused on how to convince non-runners to run, mainly through designing for extrinsic motivations such as health concerns or external reward systems. In contrast, we conducted a structured inquiry into understanding how to design technology for those whom are already committed to running and participate in organized(More)
While colourblindness is a disability that does not prevent those suffering from it from living fruitful lives, it does cause difficulties in everyday life situations such as buying clothes. Users suffering from colourblindness may be helped by designing devices that integrate well with their daily routines. This paper introduces ChromaGlove, a wearable(More)
Online social networks have made the sharing of personal experiences with others -- mostly in form of photos and comments -- a common activity. At the same time, an ever increasing number of dedicated sport tracking apps on our smartphones allow us to record statistical and biometric parameters from our workouts and, subsequently, share them with family,(More)
HCI tools to build the well-being and health of society through technological interventions [2]. We believe this needs to be complemented by understanding usage in the wild, as detailed accounts of the users' experience can truly inform future design [3]. The media image of a dedicated runner depicts a highly motivated individual in branded clothing who(More)
This position paper presents the preliminary design insights for ParkPal — an interactive system for supporting social running route planning in a city park. Based on our previous research efforts in augmenting the experiences of runners and ad-hoc multi-device interactive spaces, we propose a system composed of multiple station deployed in a city park. The(More)
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