Kristian T. Simsarian

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We describe the iterative design of two collaborative storytelling technologies for young children, KidPad and the Klump. We focus on the idea of designing interfaces to subtly encourage collaboration so that children are invited to discover the added benefits of working together. This idea has been motivated by our experiences of using early versions of(More)
We describe the iterative design of two collaborative storytelling technologies for young children, KidPAD and the Klump. We focus on the idea of designing interfaces to subtly encourage collaboration such that children are invited to discover the added benefits of working together. This has been motivated by our experiences of using early versions of our(More)
Using role play at every stage of the design process has been a vital tool for IDEO in working with clients and users. With the dual properties of bringing participants into the moment and making shared activities physical rather than just mental, role playing techniques make the process more experiential and creatively generative. Role playing is(More)
| This paper addresses the problem of mobile robot self-localization given a polygonal map and a set of observed edge segments. The standard approach uses interpretation tree search with pruning heuristics to match observed edges to map edges. Our approach i n troduces a preprocessing step in which the map is decomposed into view-invariant regions (VIRs).(More)
Through interactive augmented virtuality we provide the ability to interactively explore a remote space inside a virtual environment. This paper presents a tool and technique that can be used to create such virtual worlds that are augmented by video textures taken of real world objects. The system constructs and updates, in near real-time, a representation(More)
This work presents a system for creating augmented virtuality. We present a tool and methodology that can be used to create virtual worlds that are augmented by video textures taken of real world objects. These textures are images automatically extracted from images of real world scenes. The idea is to construct and update, in real time, a representation of(More)
| This paper addresses the problem of mobile robot self-localization given a polygonal map and a set of observed edge segments. The standard approach uses interpretation tree search with pruning heuristics to match observed edges to map edges. Our approach introduces a preprocessing step in which the map is decomposed into view-invariant regions (VIRs). The(More)
Recently robots have been launched as tour-guides in museums, as lawnmowers, as in-home vacuum cleaners, and as remotely operated machines in so-called distant, dangerous and dirty applications. While the methods to endow robots with a degree of autonomy has been a strong research focus, the methods for human-machine control has not been given as much(More)
This presentation reports work being done at SICS on novel interface techniques to large projection environments intended for multiuser applications. We have been exploring the notion of " naturalness " as it relates to interfaces. In this presentation we attempt to define this notion of naturalness and provide some reasons why the interaction media we(More)
This paper describes a model for a complex human-machine system where a human operator controls a remote robot through the mediation of a distributed virtual environment with a language interface. The system combines speech controlled graphical immersive environments with the live video from a robot working in a real environment. The worlds are synchronized(More)