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An alternate reality game (ARG) is sometimes called a pervasive game or transmedia storytelling. Regardless of what you call it at its core is a game driven by a story with players performing activities that mirror real life, making ARGs a perfect fit for scenario-based learning.
Presented is a recap of LEEF 2011, themed Change the Game: How games, simulations, and virtual worlds change the nature of learning and work. The conference is centered on how learning and entertainment technologies redefine the learning experience.