Sorry, we do not have enough data to show an influence graph for this author.
- Full text PDF available (0)
Journals and Conferences
Presented is a recap of LEEF 2011, themed Change the Game: How games, simulations, and virtual worlds change the nature of learning and work. The conference is centered on how learning and entertainment technologies redefine the learning experience.
An alternate reality game (ARG) is sometimes called a pervasive game or transmedia storytelling. Regardless of what you call it at its core is a game driven by a story with players performing activities that mirror real life, making ARGs a perfect fit for scenario-based learning.